Some events in the game instruct all Characters to perform a Noise roll - in such a case, bigger groups sharing a common Room might be in trouble. Hint: Aside from the advantage of moving around the ship in groups (entering Rooms that already contain Characters), such tactics may generate an additional risk. If there is anyone (either a Character or an Intruder) in the Room the Character is entering, do not perform a NOISE ROLL. If the Character enters an empty Room (explored or unexplored, with neither Characters nor Intruders), perform a NOISE ROLL. If this Room tile was unexplored (face down), turn it over (face up).Īfter doing that reveal the exploration token lying on that Room tile. Closed Doors block the "neighboring" status for the players' Movement.Īfter entering a Room, always resolve the following steps: Two Rooms are treated as neighboring when they are directly connected to each other by 1 Corridor. Performing a Movement Action means moving the miniature of your Character to a neighboring Room. The most common Action used to move around the ship is MOVEMENT. The effects of moving through any given Corridor are resolved AFTER moving into the Room. CORRIDORS connect the Rooms, and are used to move between Rooms, though neither Characters nor Intruders can ever stop in them for any reason. Intruder miniatures may also only be placed in Rooms. Rooms and CorridorsĬharacter miniatures may be placed and perform Actions only in ROOMS (keep in mind that Special Rooms, such as the Hibernatorium, Engines or Cockpit are treated as normal Rooms).Įscape Pod tokens are the only exception to the rule above. Characters will roam through the ship to discover additional rooms, find items that are useful or vital to their survival, complete their objectives, repair dangerous and malfunctioning gear or put out fires, to find - in the end - a way out of this mess. Moving around the ship is one of the basic activities of the Characters during the game.
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